LibraryCastle SiegeServer Final

Note: The first and all subsequent captures of the castle will be every week.
Note: Guild Master of guild who captured the castle receives 1000 Bonuses from the Server.

Castle Siege is the most important event on any server and is essentially the goal of the game - to capture the castle. So, first of all, Castle Siege is not only a 1 hour mess, it's also preparation. It consists of five stages:

Monday 00:00 - Registration start
Friday 23:59 - End of registration
Saturday 00:00 - Registration of Sign's of Lord
Sunday 00:00 - End or registration of Sign's of Lord
Sunday 13:00 - Final list of guilds
Sunday 20:00 - Castle Siege event

During the registration GMs of alliances, those wishing to compete for the castle must go to the registrar on the map Valley of Loren. It is located near the bridge and looks like this:

In its menu, you can register for the Castle Siege, take the sign of lord, find out information about CastleSiege and other registered guilds.

At the stage of surrendering the sign of lord, GM of Guilds/Alliances can surrender the sign of lord to the same NPC. At the end of this stage, the selection of guilds that have passed to the next stage takes place. Guilds are selected very simply. The three Guilds that turned in more than the rest of the signs advance.

Then comes the stage of preparation, during which, in fact, the Guilds are preparing for the siege. There is nothing remarkable at this stage.

Finally, it was time to take over. The alliance has two positions: defense and attack. The attacking side has an image of a sword, bow or spear above its head, and the defending side has an image of a shield.

In the lower right corner, you can observe the mini-map, which shows the map of the location plus nearby allies and enemies. If it bothers you, you can remove it with the Tab key

The first thing you will encounter on your way to the throne room will be the gate. They will need to be broken.

Also, statues prevent getting into the throne room, which should be destroyed.

And so, when all the gates and statues are broken, players can get into the throne room, where the most important maneuvers take place. The purpose of the besiegers is to register the castle. This can be done by the GM of the main clan of the alliance, holding a certain amount of time crown.

However, the crown is protected by a shield, the removal of which is the task of other members of the alliance. In order to remove the shield, you must press and hold both buttons located on the sides of the hall. Members of the defending side must in every possible way prevent the besiegers from occupying both buttons.

If both buttons are pressed by members of the same alliance, then the shield falls from the crown and the GM can proceed to register.

If it was possible to register an alliance, then everyone except this alliance is thrown to the beginning of the Valley of Loren, and the registered side receives the status of defenders and already prevents the attackers from doing the above. Castle Siege lasts 1 hour and wins the alliance that has the status of the defender at the end of time.

As a reward, the winning side receives a special location - Land of Trials.

Land of Trials - a special place where only the Alliance owning the castle has access. This location is a farm zone, it is replete with a large number of bosses and mini-bosses, with a variety of drops. At any time you can come to these locations and farm any kind of jewels, items, Excellent and Ancient items. Bosses appear randomly, in any part of the map.

Bosses in Land of Trials , counts and respawn:
White Rabbit - 10x - 1 hour
Deamon Lord - 1x - 4 hours
White Wizard - 3x - 5 hours
Illusion of Kundun - 1x - 10 hours
Soul Reaper - 1x - 24 hours
Kundun - 1x - 24 hours
Golden Napin - 1x - 1 hour